This "new update every week" thing is tricky. It's certainly demanding on my free time (whatever that is). It's not just that I'm typing up a blog post, I actually have to do something that's worthy of doing a blog post about each week. Be it custom RPG work, costuming, or campaign stories; I need to have spent the time to do something Star Wars related in the first place to come here and tell you all about it.
As an aside, all three Specializations get Confidence, and at the second tier. The only difference is that the other two classes go right to it, where for Guardians it's a branch off from another second tier talent.
Right now, the only way to get to Blaster Deflection, Sixth Sense, and Touch of Fate is to take Inspiring Rhetoric and Confidence up at tier two. I'm tempted to give another branch to the tree between Precise Aim and Balance. However, I do like the split between the two sides of the tree down at tiers four and five, making the Jedi focus on increasing his Characteristics and melee prowess over ranged defense. Another possible branch could be swapping Force Rating with Dedication, and Grit with Superior Reflexes, then linking Grit to Durable instead of Toughened. I could then have a bridge from Force Rating to Blaster Deflection.
While I enjoyed creating the Sentinel tree, it also caused me some problems. Sentinels in the Expanded Universe are presented in such a wide variety of ways. Hunters, assassins (of sorts), detectives, infiltrators; if you take every aspect of the Sentinels as presented, they'd be a career of their own. For this I decided it was best to go back to where it began, with the original Knights of the Old Republic video game. There, the Sentinels were the Jedi-analogue to Rogues. They had a lot of sneaky tricks, and a lot of skills. I took inspiration for the Sentinel from Scoundrels and Thieves, and from the Assassin and Marauder trees (ironic, given that the Sentinel's Sith counterpart in the Old Republic MMO is the "Sith Marauder").